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Splak TF2 http://splak.net/forum/viewtopic.php?f=5&t=4303 |
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Author: | $torm [ Tue Sep 01, 2009 5:23 pm ] |
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We're starting on the TF2 server atm. I'm helping out Cole, I believe im just doing the more simple bits as he wants to do this as his own project thing. |
Author: | VMAN [ Tue Sep 01, 2009 7:09 pm ] |
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Damn.. I need to reformat and DL tf2 and get with the times...loloz |
Author: | ColeLT1 [ Wed Sep 02, 2009 8:46 am ] |
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$torm wrote: We're starting on the TF2 server atm. I'm helping out Cole, I believe im just doing the more simple bits as he wants to do this as his own project thing.
I split this topic to a new post. I am going to be out of town in a race at Road Atlanta this weekend (the track where I go 190+mph woot!), so if you want to work on it, I have done all I am going to do this week. The server files are there, the serverdoc is made, I put in a server.cfg (will need adjusting), and its ready to roll. So have at it storm. If anyone (that plays tf2) has any suggestions, mods, maps, whatever, please post up. |
Author: | $torm [ Wed Sep 02, 2009 9:48 am ] |
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I knew I didnt make a topic ![]() I will start doing bits to the TF2 server after I finish uploading the maps for fast download for CSS. Like Cole said, those who play TF2, make suggestions for maps, and mods etc. |
Author: | cornholio [ Wed Sep 02, 2009 1:25 pm ] |
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Mods aren't really necessary (maybe for admin stuff like kick and ban). Make sure you have at least 2 reserve slots cause once they begin to fill they will be full. Cut the span times for certain maps ( like 10-8 sec span for red and 0-3 sec spawn blue) and just have the original maps like goldrush, dustbowl, badwater. Also make sure that the maps are played completely (meaning that after 1 or 2 rounds it goes to the next part of the map not to a new map) ... just my 2 cents Edit** No class restrictions |
Author: | AWOL Soldier [ Wed Sep 02, 2009 2:36 pm ] |
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Party mod wouldn't hurt. Not necessarily saying that it should go on, just saying it wouldn't hurt. All it does is spray confetti when someone dies and does low grav. Works pretty well. |
Author: | $torm [ Wed Sep 02, 2009 5:19 pm ] |
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I'll give Party mod a search, see how it does. See what other people think when its on the server, if people dislike it, we'll get rid of it. |
Author: | Bob Da Banana [ Wed Sep 02, 2009 7:30 pm ] |
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No matter what, do fast respawn. It attracts people and i'm tired of waiting 20 seconds to play. Not like, auto respawn, but maybe like 5 sec. And the normal maps are fine. No critz bs. |
Author: | ballinsk8r4lyf [ Wed Sep 02, 2009 7:37 pm ] |
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Umm this would be pretty fuckin awesome if you guys could put the achievement mod. It lakes the player unlock all achievements when they type amx_givemeall |
Author: | $torm [ Wed Sep 02, 2009 7:58 pm ] |
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apart from amx is not used in Source games from what i know? :P |
Author: | ballinsk8r4lyf [ Wed Sep 02, 2009 8:40 pm ] |
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Well, all I know is that my friends go on this server and when you type !givemeall you unlock all achievments. Idk if that is amx. Its just a really cool mod that gets a lot of people to come to the server if you name it achievment server. It draws a hell load of attention. |
Author: | AWOL Soldier [ Wed Sep 02, 2009 9:01 pm ] |
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I agree with instant respawn. |
Author: | cornholio [ Wed Sep 02, 2009 9:07 pm ] |
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No achievement mods... |
Author: | Element [ Wed Sep 02, 2009 9:14 pm ] |
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fast-respawn**** no class restrictions like corn idk what party mod is but NO roll the dice crap |
Author: | cornholio [ Wed Sep 02, 2009 9:24 pm ] |
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X10000000^ |
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